I’m an independent game developer based in Trentino, Italy.
“Indie Game: The Movie” can give you some sort of perspective on my lifestyle which is normally called “the development hell”. Also I do freelance projects to raise money for my business and to survive. I develop cross-platform (Android, Linux, Windows, iOS… etc.) games using Java and the libGDX game engine.
Here is my short developer’s profile:
Programming languages: Java, C#, J#, Visual Basic, Delphi, Haskell
Tools and libraries: Eclipse, Android SDK, Java RMI, ApacheMQ, Apache TomCat, NetBeans, JavaCard, Microsoft Robotics Studio, Microsoft Visual Studio, Protege, JSON, .NET, HTML, Linux, Maple, XML SAX, XML DOM, Google App Engine, CLIPS, SVN.
Gamedev tools: libGDX, Box2D, OpenGL, AndEngine, Photoshop, Wacom-tablet.
Related skills: Mobile/PC 2D games, game-engine development, digital art, UI development, Android client-server model apps, Java performance optimization, low level socket programming, SSL-sockets, AES-IGE encryption for Java sockets, Java multi-threading, OpenGL sprite bleeding.
Research experience in Computer Science: robotics, ontologies, computer vision, image processing, parallel programming, object-oriented design, mathematical modeling, mathematical logic, artificial intelligence, signal processing, knowledge representation, dynamic pipelines, distributed computation systems, agent-based systems, medical informatics, guideline-based decision support systems, neural networks, business process modeling languages.
Russian, English, basic Italian.
Here is my Projects section.
Enjoy and have a nice day!
hello @ jfixby . com